Who we are
Let us introduce ourselves
Bill “Curse of Monkey Island” Tiller designed the game and is painting the backgrounds as you read this, so you know it’s going to look great and be a lot of fun. He has a long history with point-and-click adventures.
Gene Mocsy will contribute design and dialog. He was the author of 1954: Alcatraz and in-game writer for Perils of Man and Ghost Pirates of Vooju Island. He’s also doing 3D work because he used to do that at EA.
Jeremiah Grant, veteran of games like The Force Unleashed II and Rime, and films like The Avengers and Pacific Rim, will handle tech and rigging. He’s also crunching data to keep us on an achievable schedule.
Also joining us
LucasArts alumni Alyssa Clark will help with our dialog. She comes to us from Hollywood, where she writes for the popular MTV werewolf show, Teen Wolf. Update #12.
LucasArts alumni Dave Grossman is advising on our gameplay and puzzle design. His credits include Monkey Island 1 & 2, co-project lead on Day of the Tentacle, writer/designer of Sam and Max at Telltale, and Director of Design for Tales of Monkey Island. Update #12.
LucasArts alumni Larry Ahern will appear with Dave in a cameo. Larry was animation lead for Monkey Island 2, Day of the Tentacle and Full Throttle, and Co-Project Lead onThe Curse of Monkey Island, among other notable projects. Update #12.
Influential storyboard artist Mike Cachuela will help Bill design Duke Grabowski’s cutscenes. Mike is known for his terrific work on The Nightmare Before Christmas, The Incredibles, Ratatouille, Coraline, and more. Update #14.
Marketing and crowdfunding expert Sarah “Burra” Burrough joined us mid-campaign and helped make this project a success.